Handler: animalChoice Member:1 (startMovie) Cast: Internal
- Comments:
Handler: birth Member:10 (snake) Cast: Internal
- Comments:
Handler: birth Member:9 (mouse) Cast: Internal
- Comments:
Handler: birth Member:8 (dog) Cast: Internal
- Comments:
Handler: birth Member:7 (cat) Cast: Internal
- Comments:
Handler: birth Member:6 (reptile) Cast: Internal
- Comments:
Handler: birth Member:5 (mammal) Cast: Internal
- Comments:
Handler: birth Member:4 (animal) Cast: Internal
- Comments:
Handler: exitFrame Member:11 (-- No Name --) Cast: Internal
- Comments:
Handler: mouseUp Member:16 (-- No Name --) Cast: Internal
- Comments:
Handler: mouseUp Member:15 (-- No Name --) Cast: Internal
- Comments:
Handler: mouseUp Member:13 (-- No Name --) Cast: Internal
- Comments:
Handler: mouseUp Member:3 (nameField) Cast: Internal
- Comments:
ok, I admit it - there's a deliberate bug in this script
Handler: mouseUp Member:2 (-- No Name --) Cast: Internal
- Comments:
Handler: nameChoice Member:1 (startMovie) Cast: Internal
- Comments:
name our wee beastie
Handler: nameOf Member:4 (animal) Cast: Internal
- Comments:
Handler: reportSound Member:7 (cat) Cast: Internal
- Comments:
note this overrides "reportSound" in our ancestor "animal"
Handler: reportSound Member:4 (animal) Cast: Internal
- Comments:
Handler: reportTemp Member:4 (animal) Cast: Internal
- Comments:
show an alert describing your blood temperature
Handler: reportWho Member:4 (animal) Cast: Internal
- Comments:
show an alert giving your species and (if possible) name
Handler: setAnimal Member:1 (startMovie) Cast: Internal
- Comments:
sets the current animal and displays it on screen
Handler: speciesOf Member:4 (animal) Cast: Internal
- Comments:
Handler: startMovie Member:1 (startMovie) Cast: Internal
- Comments:
assorted initialisations - names and animal objs
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